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From the land of a million mobile MMORPGs it requires much to separate a particular one in the pack. There were a couple of big hits such as Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but the majority others have gotten lost within the big sea of free-to-play mobile apps. Well, I happened to come across a very promising title, Summoners War: Sky Arena, while browsing the app store a couple weeks ago. The Google Play page definitely made the video game sound enticing using its “breathtaking graphics” and “enormous collection of over 400 monsters,” but I’ve heard everything before and wasn’t going to be so easily impressed. There are numerous mobile RPGs with decent graphics and plenty of points to collect, but many of them aren’t much fun as soon as you actually start playing them.

Once I downloaded this game, the intro wasn’t everything to get interested in along with the storyline was pretty generic; greed over mana crystals caused the world to breakout into war and the only solution ended up being to devise an arena to settle differences. This game begins over a floating island when a girl greets you together with takes you with the tutorial of summoning and powering up monsters. The island is basically your home as well as the monster you collect roam around and may be acquired and moved. I was thinking this was quite a cool aspect, as most mobile MMORPGs feature card systems so you never actually get to view your creatures transferring 3D.

The tutorial was pretty basic: summon monsters, power them up, equip runes and buy buildings. However, once i got the specific combat I had been pretty mesmerised. Not merely are all the fights completely 3D, but occasionally monsters get special cut scenes when performing critical attacks. In addition to that, every monster features a different set of skills that vary depending on its element type. The elements are fire, water, wind, dark and light-weight with a few elements being strong or weak against others.

What really separates Summoners War: Game Cheat Android from the other mobile MMORPGs is the combat. Players have full power over what goes on while fighting; you will find no automatically calculated damage totals or simulated card fights, everything happens in real time and also the player grows to determine which with their monsters attacks the enemy and what skills to make use of. The combinations can get really crazy, with healers, damage dealers, and tanks there are plenty of team varieties with varying numbers of depth. Personally, i prefer an all-out attack team with three high-damage dealers as well as a monster having a critical chance buff. There are others that stack health insurance and take full advantage of shields or chain healing.

Therefore the game has relatively great graphics, a fun combat system with a lot of depth, along with an interactive monster island, but what’s the catch? Well, like many similar games, this one also has many “pay-to-win” aspects with it. However, they have got shortened the gap between free players, and those who spend a bit or perhaps a lot. Monsters fluctuate greatly in usability and rarity from a star to five stars. Unknown Scrolls can be simply acquired through the story mode and generate a one to three star monster, but Mystical Scrolls, which could rarely be obtained through dungeons, summon 3 to 5 star monsters and can be acquired with all the red mana crystal premium currency.

This obviously signifies that a player with unlimited money could keep summoning mystical scrolls until they had a complete team of five star monsters, and that is a appealing factor over any free players. What saves this technique from being completely unbalanced is the fact any monster can eventually be leveled to a six star rarity form. Several of the advanced level monsters have really strong skills, which doesn’t balance that out, but there are a variety of great two and three star monsters that can potentially take free-to-play accounts quite far within the game.

In addition to being in a position to evolve all monsters for the same max level, red mana crystals can be obtained through missions and daily tasks. Approximately 30 of the crystals could be gathered per day, which can be 1/3 of the mystical summon, however they could also be used for special buildings, extra energy, or additional arena fights. There are a number of missions that grant regular mana, red mana, or summon scrolls and can be extremely generous (reaching level 35 grants 300 red mana crystals). This doesn’t suggest that free and paying players are on par, but spending a small amount, between $25-100, would set most players up for the successful start, where similar games can require constant spending into the thousands.

The massive volume of grinding in Summoners War: Sky Arena is most likely the selling or breaking point for many players. You can find a lot of things to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that can do everything from increase health to present the opportunity to stun. These runes also provide rarities and randomly generated stats, so finding the perfect runes can take quite a long time. Not only will monsters be become stronger versions, nevertheless they can also be awakened by collecting material from dungeons. These awakened versions are stronger and usually gain yet another skill or improve an existing one. My Ninetails, for instance, will gain additional attack and an opportunity to stun using one of its skills once awakened.

So does Summoners War: Sky Arena still contain many of the problems that mobile MMORPGs are noted for? The short answer is yes, however are clearly focusing on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for an incredibly fun and addicting mobile game should definitely give this one a test for your great combat and graphics alone. I give Summoners War: Sky Arena an overall 4/5.